![]() ![]() These types of combat systems often take a lot of trial and error to get down properly, which usually means that the first release winds up being a prototype of sorts for future titles in the same genre. Moreover, Soulstice appears to be the studio's first major “hack and slash” game, which I’ll admit initially made a little skeptical. Soulstice comes to us from Reply Game Studios, which is probably best known for Theseus on PlayStation VR. A good segment of gameplay was shown off for it at the recent PC gaming show and I was also supplied with a hands-on demo for PC. ![]() So it’s heartening to see lower profile studios get in on the fun as well, and that’s just what we have with Soulstice. It seems like we only get about one every year or so at most, and most of the time they wind up having a very split focus, like this year’s Babylon Fall forcing the combat to share a spotlight with live service elements, or 2018’s God of War scaling back the pace and depth of its combat to accommodate a more cinematic focus. There really aren’t enough high profile “hack and slash” games for my liking. ![]() By Paul Broussard, posted on 14 June 2022 / 22,169 Views ![]()
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